Post by sorra on Nov 19, 2010 16:08:19 GMT -5
Name: Te'n (Tes)
Gender: male
Age: 18(7/12/1145)
Preference: heterosexual
Rank: Candidate
Birth: Fort Weyr
Family: Mother: Tesilla, green rider, (deceased)
Father: Z’nel, (brown rider) , deceased
Siblings: Zilla, 30, journeyman fisher, f
Kolla, 29, journeyman Vintner, f
Zirilla, 27, journeyman fisher, f
Ziki, 18, journeyman Vintner, f
Physical Description: Tes is a rather plain looking boy, quite difficult to pick out of a crowd. His hair is a rather forgettable mouse brown, and once led his sister to claim he had "hair-colored" hair. It's rather coarse and slightly dull and is kept cropped short for practical purposes. He cuts it himself, with his belt knife, and this is reasonably obvious. His eyes are quite deeply set, in color a faded blue, that always looks like all the color has washed out. His nose is just a tad too long for good looks, his lips a tad too narrow, although very expressive. When he was younger and the Weyr was still full of dragons he was a bit on the sturdy side, although all of it was muscle. Now, since the plague though he has lost most of his weight and looks very underweight and almost sickly. Although if given the right amount of food long enough and he should gain back most of the weight he lost. His skin tans easily, and tends to hold the tan, but
a
lot of times he’s covered in dirt and grime from being out hunting or digging things out at the Weyr to help keep it nice. He has an angry red hoof shaped mark on his upper thigh, from where he was kicked by a runner beast as a child. His face is broad, open and very honest looking, and shows every thought he has, as easy to read as though it was tattooed there in large letters. He has a small gap between his front teeth, which tends to make him look younger than he actually is.
Personality: Tes is a very open boy, easy to like. There's not a trace of guile in him. He likes everyone, no matter who they are, and tends to be liked in return. He's hopeful and optimistic, although tends to jump at shadows when in situations he finds uncomfortable. He's accepting of just about any fault, willing to overlook just about anything if it means he'll make a new friend. The one thing he can't overlook, and really sparks off his temper, is bullies. Not only will he go out of his way to get the abuser to stop, he won't stop until he gets _revenge_. And once his bloods up, there's no getting it down. Anyone who crosses him will be looking for a place to hide before long, and once you've crossed him, you will never be counted as a friend again. This temper worked to his advantage for a bit after it seemed like his family had abandoned him and he was left to fend for himself. But after a couple Turns with N’mor and the rest that had
stayed
Tes lost his temper. Although he still doesn’t like to see people being bullied. He’s lost too much in his life to stand by and let others be hurt. But he doesn’t want to chance losing his place among the ones left from Fort, so he keeps his temper reined in. Sometimes he walks around likes he’s in a total loss, still trying to let everything sink in. He just finds it hard to think all the dragons are gone.
History: The only son born to a brown rider and a green rider, Teskon had three older sisters, although he was always closest to his younger sister, Ziki, only a year younger than himself.
Teskon had a normal enough child hood, despite an inattentive father. He ran barefoot around the Weyr with the other youngsters, and soon became the leader, directing his young companions in all the mischief a band of children could manage in a large Weyr. Under his direction they raided the Vintners Hall, stealing enough wine to get them all drunk, much to their dismay. _What_ did adults see in the stuff? They raided the kitchens, filched bubblies from the Bakers, and played at raiders in the Weyr Bowl. The group raided the weavers place, filching dyes which they used to dye their hair bright colors.
One day, when a Trader caravan came into the Weyr, the group secreted themselves in the wagons with the trade goods, just before the train left. They were, of course discovered within a couple of hours, and deposited back home, after which the Traders once again went on their way. Before they left, Teskon tried to hide in the wagon again, figuring it would be twice as much fun the second time, but on the way over to it, he went to close behind a spooky runner and got kicked in the upper thigh. The mark is still visible.
In hopes of getting Tes to calm down his mother managed to get hold of a flit egg and present it to her son when he was 8. The egg hatched into a little blue and Tes never let it out of his sight. He took Rivalry with him everywhere and the little blue seemed to love being the center of attention for Tes’ little band of weyrbrats.
Then the plague hit and Tes feared for Rivalry. Rivalry became even more special to him after both his parents died with their dragons because of the plague. Somehow though Tes managed to keep his little blue safe.
He mellowed out slightly as he watched his friends die and even one of their gold riders mysteriously disappeared. By this time his siblings were starting to look for crafts of their own, so he didn’t even have them to rely on. He chose to stay at Fort despite all the loss. He had told his parents that he was going to be a rider and he meant to keep that promise. And when he had overheard Taverin and Giplen talking he knew he was going to stay. Although he had treated Taverin kind of coldly when they were younger and he wasn’t so sure she’d be real thrilled to have him around. He managed to slip into the group and tried to learn everything that he could and not cause trouble.
Now that he’s older he still likes to play tricks and pranks, but suffers from a slight sense of loss since he basically lost his whole family. Although he will back N’mor no matter what and won’t hear of anyone talking bad about the dragonless man. Now N’mor is really the only father figure he has and he doesn’t want to lose him too.
Tes managed to make it out of Tristar with other candidates and soon found himself at Igen. The boy was still confident that he would Impress and a couple Turns later he did, to blue Everith. The pair are still weyrlings and learning how to live with each other.
Pet Bits:
Name: Rivalry
Age: 11
Type: firelizard
Color: blue
Physical Description: Rivalry is a small blue, in fact, the words "tiny" and "minuscule" pop into the mind when confronted with him. Despite his small size, Rivalry is an absolutely _gorgeous_ blue, enough to make even those used to the sight of flitters catch their breath. He looks like he's been carved out of a perfect sapphire by a master jeweler - if you look close enough, you'll swear you can even see the fires dancing in the heart of the gem. He looks too pretty too be real. Like a flitter you'd see in a dream, and dismiss, even in the dream, as a dream, because you know one that beautiful just couldn't exist.
Personality: Rivalry, is well, competitive - to say the least. He'll challenge every flit he comes across - to flying comps, to Pet comps, to beauty comps, to _something_. He's very possessive and jealous of Tes, and is unlikely to let the boy out of his sight if other flits or dragons are around. The only time he relaxes is at Hatchings, where he joins the fairs above to welcome the dragonets. Yet, at the same time, he's very affectionate. Maybe he sees this is a competition too - how many scratches can I get today? Sorta thing, but the only one who knows for sure is Rivalry.
Name: Everith
How do you say that: Ever Ith
Age: months
Color: blue
sire/dam: bronze Rislockith and gold Josiath
Sire:
Dam:
Looks: As if a perfect mimicry of nature and her cycles -- like a mischievous creature of wind or a devilish being of the forest -- elemental colors dance and cavort wildly across the multifarious hide of this blue hatchling. All the shades of the sky have some measure to play across his flanks, from the calm, clear cerulean of spring, to the hazy ultramarine of hot summer, and even the darker shades of a stormy gray-blue autumn. A whirlwind of paler blues curls and spins endless clouds across his belly and up the vermiform curves of his neck, metamorphosing into the calmer lavenders, cadets and lilacs of a brilliant sunset. His tail slowly darkens from a pale sapphire through beryl and lapis, ending abruptly in a wash of thick klah brown, almost like the newbark of a tree, the knots and whorls evident within the patterning depicted there. Sienna also gilds each of his talons, deep brown reeling into tan and finally into peach as tinted
feelers course up his legs, the hues quickly swallowed by the voracious, azure sky. Flaming arrows tip his pinions, where sapphire burns and crackles like lightning, before fading into hints of pale spring green leaves, flaming russet vines, and dusky golden blossoms that all vie for attention across the magnificence of his wingsails.
Personality: Pranks? Who said anything about pranks? Certainly not Evireth. He would never, ever, ever think of doing such things, not in a million turns -- and you can tell by the perpetually innocent air that he carries about him.
Fun loving Evireth seems to take a great deal after his dam: always looking for the next amusement - even if it is at someone else's expense. His will have a hard time on their hands as the pair of them grow through weyrlinghood. He adores playing tricks and jokes. While usually he's cunning and gets away with them, he will still sometimes get caught: << But, Tes'n, bovines really should be orange! They look so much better against the grass that way! >> No trick is too outrageous - or too dangerous - for this blue to play. As such, His must be his conscience and his guide. Numbweed in the oil barrels? Not such a good idea. They will end up at their wits end at times with the challenges their beloved lifemate will pose for them; but eventually, with their guidance, he will learn which are acceptable pranks and which are not.
When Evireth sets his mind to it, he learns -- and quickly too. Oftentimes, just how rapid his progression is will depend on how important it is to His that he master a particular task. The only thing he loves better than to get away with a really good joke is them; nothing surpasses His in his affections.
This does not mean training will be uneventful. His must keep a firm control over him always, or else he could quickly become their 'star' pupil. During threadfall, however, trouble will not even enter his mind. He will be as dedicated to the eradication of that menace as even the most steady of the browns.
Fortunately for him, Evireth is nimble and sprightly. His baby period of awkwardness will be surprisingly short. Just as well, too. He'll need it to get out of all that trouble he keeps getting himself into. Flight will come very quickly to him, and he'll quickly develop the ability to take off in a hurry, leaving his angry pursuers sneezing on the dust he leaves behind. Like all blues, his endurance won't match up to that of the larger dragons, but by the time their more cumbersome bodies catch up, he'll be long gone.
Flights. Well, that trickster nature of his will often get Evireth in trouble with the ladies; after all, a proddy green is an almost irresistible opportunity for some fun. Fortunately, he is very eloquent when it comes to apologies, and given half a chance to plead his cause, will escape the consequences of all but the worst of his pranks. Most of the time, he is even sincere - until another tempting trick occurs to him, and he lands himself in trouble again.
When he catches a green, Evireth is quite devoted to his mate. He is not the type to leave the weyr the next morning, and forget about his lady-love completely. Oh no. He is attentive and solicitous, for the limited span of his memory, when he remembers which green it was he caught. This might make things uncomfortable for His at times, trying to sort out his emotions from their own. Although, with Evireth by their side, they can overcome any obstacle
Gender: male
Age: 18(7/12/1145)
Preference: heterosexual
Rank: Candidate
Birth: Fort Weyr
Family: Mother: Tesilla, green rider, (deceased)
Father: Z’nel, (brown rider) , deceased
Siblings: Zilla, 30, journeyman fisher, f
Kolla, 29, journeyman Vintner, f
Zirilla, 27, journeyman fisher, f
Ziki, 18, journeyman Vintner, f
Physical Description: Tes is a rather plain looking boy, quite difficult to pick out of a crowd. His hair is a rather forgettable mouse brown, and once led his sister to claim he had "hair-colored" hair. It's rather coarse and slightly dull and is kept cropped short for practical purposes. He cuts it himself, with his belt knife, and this is reasonably obvious. His eyes are quite deeply set, in color a faded blue, that always looks like all the color has washed out. His nose is just a tad too long for good looks, his lips a tad too narrow, although very expressive. When he was younger and the Weyr was still full of dragons he was a bit on the sturdy side, although all of it was muscle. Now, since the plague though he has lost most of his weight and looks very underweight and almost sickly. Although if given the right amount of food long enough and he should gain back most of the weight he lost. His skin tans easily, and tends to hold the tan, but
a
lot of times he’s covered in dirt and grime from being out hunting or digging things out at the Weyr to help keep it nice. He has an angry red hoof shaped mark on his upper thigh, from where he was kicked by a runner beast as a child. His face is broad, open and very honest looking, and shows every thought he has, as easy to read as though it was tattooed there in large letters. He has a small gap between his front teeth, which tends to make him look younger than he actually is.
Personality: Tes is a very open boy, easy to like. There's not a trace of guile in him. He likes everyone, no matter who they are, and tends to be liked in return. He's hopeful and optimistic, although tends to jump at shadows when in situations he finds uncomfortable. He's accepting of just about any fault, willing to overlook just about anything if it means he'll make a new friend. The one thing he can't overlook, and really sparks off his temper, is bullies. Not only will he go out of his way to get the abuser to stop, he won't stop until he gets _revenge_. And once his bloods up, there's no getting it down. Anyone who crosses him will be looking for a place to hide before long, and once you've crossed him, you will never be counted as a friend again. This temper worked to his advantage for a bit after it seemed like his family had abandoned him and he was left to fend for himself. But after a couple Turns with N’mor and the rest that had
stayed
Tes lost his temper. Although he still doesn’t like to see people being bullied. He’s lost too much in his life to stand by and let others be hurt. But he doesn’t want to chance losing his place among the ones left from Fort, so he keeps his temper reined in. Sometimes he walks around likes he’s in a total loss, still trying to let everything sink in. He just finds it hard to think all the dragons are gone.
History: The only son born to a brown rider and a green rider, Teskon had three older sisters, although he was always closest to his younger sister, Ziki, only a year younger than himself.
Teskon had a normal enough child hood, despite an inattentive father. He ran barefoot around the Weyr with the other youngsters, and soon became the leader, directing his young companions in all the mischief a band of children could manage in a large Weyr. Under his direction they raided the Vintners Hall, stealing enough wine to get them all drunk, much to their dismay. _What_ did adults see in the stuff? They raided the kitchens, filched bubblies from the Bakers, and played at raiders in the Weyr Bowl. The group raided the weavers place, filching dyes which they used to dye their hair bright colors.
One day, when a Trader caravan came into the Weyr, the group secreted themselves in the wagons with the trade goods, just before the train left. They were, of course discovered within a couple of hours, and deposited back home, after which the Traders once again went on their way. Before they left, Teskon tried to hide in the wagon again, figuring it would be twice as much fun the second time, but on the way over to it, he went to close behind a spooky runner and got kicked in the upper thigh. The mark is still visible.
In hopes of getting Tes to calm down his mother managed to get hold of a flit egg and present it to her son when he was 8. The egg hatched into a little blue and Tes never let it out of his sight. He took Rivalry with him everywhere and the little blue seemed to love being the center of attention for Tes’ little band of weyrbrats.
Then the plague hit and Tes feared for Rivalry. Rivalry became even more special to him after both his parents died with their dragons because of the plague. Somehow though Tes managed to keep his little blue safe.
He mellowed out slightly as he watched his friends die and even one of their gold riders mysteriously disappeared. By this time his siblings were starting to look for crafts of their own, so he didn’t even have them to rely on. He chose to stay at Fort despite all the loss. He had told his parents that he was going to be a rider and he meant to keep that promise. And when he had overheard Taverin and Giplen talking he knew he was going to stay. Although he had treated Taverin kind of coldly when they were younger and he wasn’t so sure she’d be real thrilled to have him around. He managed to slip into the group and tried to learn everything that he could and not cause trouble.
Now that he’s older he still likes to play tricks and pranks, but suffers from a slight sense of loss since he basically lost his whole family. Although he will back N’mor no matter what and won’t hear of anyone talking bad about the dragonless man. Now N’mor is really the only father figure he has and he doesn’t want to lose him too.
Tes managed to make it out of Tristar with other candidates and soon found himself at Igen. The boy was still confident that he would Impress and a couple Turns later he did, to blue Everith. The pair are still weyrlings and learning how to live with each other.
Pet Bits:
Name: Rivalry
Age: 11
Type: firelizard
Color: blue
Physical Description: Rivalry is a small blue, in fact, the words "tiny" and "minuscule" pop into the mind when confronted with him. Despite his small size, Rivalry is an absolutely _gorgeous_ blue, enough to make even those used to the sight of flitters catch their breath. He looks like he's been carved out of a perfect sapphire by a master jeweler - if you look close enough, you'll swear you can even see the fires dancing in the heart of the gem. He looks too pretty too be real. Like a flitter you'd see in a dream, and dismiss, even in the dream, as a dream, because you know one that beautiful just couldn't exist.
Personality: Rivalry, is well, competitive - to say the least. He'll challenge every flit he comes across - to flying comps, to Pet comps, to beauty comps, to _something_. He's very possessive and jealous of Tes, and is unlikely to let the boy out of his sight if other flits or dragons are around. The only time he relaxes is at Hatchings, where he joins the fairs above to welcome the dragonets. Yet, at the same time, he's very affectionate. Maybe he sees this is a competition too - how many scratches can I get today? Sorta thing, but the only one who knows for sure is Rivalry.
Name: Everith
How do you say that: Ever Ith
Age: months
Color: blue
sire/dam: bronze Rislockith and gold Josiath
Sire:
Dam:
Looks: As if a perfect mimicry of nature and her cycles -- like a mischievous creature of wind or a devilish being of the forest -- elemental colors dance and cavort wildly across the multifarious hide of this blue hatchling. All the shades of the sky have some measure to play across his flanks, from the calm, clear cerulean of spring, to the hazy ultramarine of hot summer, and even the darker shades of a stormy gray-blue autumn. A whirlwind of paler blues curls and spins endless clouds across his belly and up the vermiform curves of his neck, metamorphosing into the calmer lavenders, cadets and lilacs of a brilliant sunset. His tail slowly darkens from a pale sapphire through beryl and lapis, ending abruptly in a wash of thick klah brown, almost like the newbark of a tree, the knots and whorls evident within the patterning depicted there. Sienna also gilds each of his talons, deep brown reeling into tan and finally into peach as tinted
feelers course up his legs, the hues quickly swallowed by the voracious, azure sky. Flaming arrows tip his pinions, where sapphire burns and crackles like lightning, before fading into hints of pale spring green leaves, flaming russet vines, and dusky golden blossoms that all vie for attention across the magnificence of his wingsails.
Personality: Pranks? Who said anything about pranks? Certainly not Evireth. He would never, ever, ever think of doing such things, not in a million turns -- and you can tell by the perpetually innocent air that he carries about him.
Fun loving Evireth seems to take a great deal after his dam: always looking for the next amusement - even if it is at someone else's expense. His will have a hard time on their hands as the pair of them grow through weyrlinghood. He adores playing tricks and jokes. While usually he's cunning and gets away with them, he will still sometimes get caught: << But, Tes'n, bovines really should be orange! They look so much better against the grass that way! >> No trick is too outrageous - or too dangerous - for this blue to play. As such, His must be his conscience and his guide. Numbweed in the oil barrels? Not such a good idea. They will end up at their wits end at times with the challenges their beloved lifemate will pose for them; but eventually, with their guidance, he will learn which are acceptable pranks and which are not.
When Evireth sets his mind to it, he learns -- and quickly too. Oftentimes, just how rapid his progression is will depend on how important it is to His that he master a particular task. The only thing he loves better than to get away with a really good joke is them; nothing surpasses His in his affections.
This does not mean training will be uneventful. His must keep a firm control over him always, or else he could quickly become their 'star' pupil. During threadfall, however, trouble will not even enter his mind. He will be as dedicated to the eradication of that menace as even the most steady of the browns.
Fortunately for him, Evireth is nimble and sprightly. His baby period of awkwardness will be surprisingly short. Just as well, too. He'll need it to get out of all that trouble he keeps getting himself into. Flight will come very quickly to him, and he'll quickly develop the ability to take off in a hurry, leaving his angry pursuers sneezing on the dust he leaves behind. Like all blues, his endurance won't match up to that of the larger dragons, but by the time their more cumbersome bodies catch up, he'll be long gone.
Flights. Well, that trickster nature of his will often get Evireth in trouble with the ladies; after all, a proddy green is an almost irresistible opportunity for some fun. Fortunately, he is very eloquent when it comes to apologies, and given half a chance to plead his cause, will escape the consequences of all but the worst of his pranks. Most of the time, he is even sincere - until another tempting trick occurs to him, and he lands himself in trouble again.
When he catches a green, Evireth is quite devoted to his mate. He is not the type to leave the weyr the next morning, and forget about his lady-love completely. Oh no. He is attentive and solicitous, for the limited span of his memory, when he remembers which green it was he caught. This might make things uncomfortable for His at times, trying to sort out his emotions from their own. Although, with Evireth by their side, they can overcome any obstacle